

I selected “ image/create PSD network and update PSD network” to generate a Photoshop file and start to work with this application. Once I created each texture in Photoshop I assigned each one the correct part of the body, to do this process I only had to select the object and click on “ assign new material/lambert/file” and choose the file which I generated using Photoshop.

I divided the character in all these parts because I wasn’t able to create a planar mapping of all body at a time

In the followings images I am going to show some screenshots of the process where we can see some cut edges as a example. To texturing the hair, I separated the face and the hair. Tip: it’s very helpful use “polygons/layout” to improve the view. I had to to the same with each part of the body The next step was to select the cut edges and use the following tools on UV texture editor (p olygons/cut UV edges and unfold). To open the UV texture editor I clicked on “ window/UV texture editor and later to set correctly the view I selected “ Create UV’s/planar mapping“. Using “mesh/separate” I divided the avatar in several pieces (head, arms, hands, belt, boats, legs and bracelet), before I had to select each face of the body piece. Finally, for the environment I created a tombstone ,a dead tree and a podium, again I started the process using a cube for each one. I selected “ mesh/mirror geometry” to create the whole avatar. The result is this: After that, I added more detail to the avatar, including elements like the belt, the bracelet and the sleeves of the T-shirt. The next step was increase the number of polygons keeping the shape, for that I used the option edit/smooth. In some cases I had to use “the insert edge loop tool”. Using the extrude tool I created neck, head, legs and hands. From this moment I started to model the avatar. Firstly I created a cube for the body, I deleted half of this and then I started to sculpt the basic shape. I repeated the process to insert two planes, one for each image (front and slide image). The first thing that I did was include the reference images to maya, to do this I created a plane. Therefore I will divide this tutorial in three sections. In this tutorial I am going to explain the main steps that I followed to create an avatar, including modelling, texturing and animation process.
